NicoAICP
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This does currently not work with the XBox games
Today I may introduce you to KAOS, a Skylander Portal Emulator/Simulator, based on the RP2040 Microprocessor.
It allows you to load Skylander dumps from an SD Card, instead of using real Skylanders.
Supported dump formats:
- .bin
- .dmp
- .dump
- .sky (Created using RPCS3)
The Portal has been tested and confirmed running on:
- Nintendo Wii
- Nintendo Wii U
- Playstation 3
- Playstation 4
- Playstation 5
- PC (using RPCS3 and the original Spyro's Adventure Game)
The Instructions on how to build the Portal you can find on github
Usage Instructions are in the release info
And here the video which shows it working in action:
Credits:
@NicoAICP & @redcubie
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NicoAICP
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Found out, that the portal does not work with Trap Team, if i figure out why, i will update the portal accordingly
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Supports Trap Team now:
https://github.com/NicoAICP/KAOS/releases/tag/v1.1
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Tomorrow 4PM german time will be a release that fixes all current issues
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https://github.com/NicoAICP/KAOS/releases/tag/v1.2
Usage Info is in the release info.
Updated main post accordingly
Orbots
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this is really awesome i have been wanting to play trap team on wii u but i don't have any skylander
Sypherone
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Yes, thats a nice thing. Iam also using a 3DS with Skylander and i have the Savegame for them, so no need for the Portal. But with Skylander Giants and Spyro`s Adventure there are only two Caracters possible to save. In this way i cant choose other Caracters. Would you be able to implement the infrared connectivity for 3DS, too? Maybe on top of your project.
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Sypherone said:
Yes, thats a nice thing. Iam also using a 3DS with Skylander and i have the Savegame for them, so no need for the Portal. But with Skylander Giants and Spyro`s Adventure there are only two Caracters possible to save. In this way i cant choose other Caracters. Would you be able to implement the infrared connectivity for 3DS, too? Maybe on top of your project.
This would require me to figure out how to work out the Infrafred stuff etc, whihc i currently have no way to reproduce
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There is already a thread in here with detail information about the 3DS infrared trying to build homebrew with it. Maybe u can use it. https://gbatemp.net/threads/infra-red-resource-thread.399336/
RedHat said:
From what I can tell, IR is not yet available to Homebrew development. However, it would be nice to make that a reality!Nope, never mind. Basic functions (an soon more complicated functions) are now available!
Here are some resources I have found regarding the IR port for the o3DS:
IR_Services - The 3Dbrew list of Infra Red related services (includes irrst, or the service relating to the c stick of the n3DS).
smea's ir.c and its header - C tools used to interface with IR. Don't seem to currently work.
IR:rst - Tools used to interface with the C stick (currently works, I assume, but I have an o3ds...).
A test I made from a fork of CTurt's 3DS Controller in attempt to init and use the IR port. (Gives error d8e06406 on initialization).
Another test specifically to cover inputs for the 3ds. TRY THIS ONE AND REPORT YOUR FINDINGS. Has compiled binaries and an icon.
There are also two codes mentioned in this thread.
(Dont know how usefull they are, since i dont really have expierence in Programming)
https://github.com/devkitPro/libctru/blob/master/libctru/source/services/ir.c
https://github.com/devkitPro/libctru/blob/master/libctru/source/services/irrst.c
REDTopper has written two homebrew apps with using the IR connection.
https://github.com/RedTopper/3DS-Remote
https://github.com/RedTopper/3DS-CPP
I searched for available Projects to use Infrared with Pico board, so i found different tutorials but this seems to meet the goal building a pico IR transmitter. https://www.espruino.com/Pico+Infrared
Since iam not familiar with programming you may work some thing out of it.
Pokeroni
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Do Traps work with it?
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Pokeroni said:
Do Traps work with it?
yes, i had some issues to get the life trap to trap sheep creep, but could be a bad dump, all other traps worked fine
xDer_Apfelx
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Could you make a Video or another description, how this works? What is the display for and how do I get the characters?
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Hello are you planning on adding Disney and Lego to this project eventually?
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MysticMinion said:
Hello are you planning on adding Disney and Lego to this project eventually?
I looked into Disney Infinity a while ago, its possible yes, debugging for that will be a little harder tho.
Lego Dimensions i sadly have no idea if it would work that well with a pi pico, because of all the swapping the figures around, and also, i do not own lego dimensions so i cant really test it
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NicoAICP said:
I looked into Disney Infinity a while ago, its possible yes, debugging for that will be a little harder tho.
Lego Dimensions i sadly have no idea if it would work that well with a pi pico, because of all the swapping the figures around, and also, i do not own lego dimensions so i cant really test it
Sweet, Also do you know what takes so long when starting it up? is it all the dumps or something? And why it takes a while to go through the characters with the buttons?
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MysticMinion said:
Sweet, Also do you know what takes so long when starting it up? is it all the dumps or something? And why it takes a while to go through the characters with the buttons?
startup time could be the dumps yeah, with the buttons its a delay i added, cause without it, it would just skip through some files
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Is there a way to use this with an emulator completely digitally or do you have to use it with a microcontroller the same way you do a normal portal
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DolphinBanana said:
Is there a way to use this with an emulator completely digitally or do you have to use it with a microcontroller the same way you do a normal portal
needs a microcontroller, as mentioned in the post, it needs an rp2040, which can be found in a pi pico
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I'm curious how this works with Swap Force. Is one half in slot/player 1 and the other in 2? I haven't been able to test it myself yet.
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jacobdude5672 said:
I'm curious how this works with Swap Force. Is one half in slot/player 1 and the other in 2? I haven't been able to test it myself yet.
yeah, each body part takes up a slot, so because the emulator only has 4 slots, you can only play with 2 swap force skylanders in multiplayer, and nothing else
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